StudyTop

UX Research, Ideation, Prototyping | Class Project

Overview

In this class project we explored how the concept of the "shared economy" could be used to find solutions to problems that students can experience on campus. My team decided to take on the challenge of improving study spaces on campus.

Team: 4 students
Timeline: 3 months

The Problem

Study spaces are often a big concern on college campuses, and especially at Georgia Tech. While building more spaces is one solution, it is often costly and is a long term process for the school. Instead we looked to the shared economy to see if we could redesign the study space experience without building any new physical spaces.

Research

We began our research by conducting some ethnographic observations and user interviews. Additionally, the team conducted secondary research by browsing sites like Reddit, to see what frustrations students experience while looking for a study space on campus.

User Persona

We created 2 basic personas from the research.

Insights

We found that students look to three criteria when searching for the ideal study space: personalization, convenience and security.

Ideation

With the research complete, the next step in our the process was ideation. Together, my team and I came up with 40 ideas and categorized them by our 3 design criteria: personalization, convenience, and security.

We then grouped individual ideas, combining the categories, to create 3 possible solutions that would meet the user’s needs.

Proposed Solution

After identifying some solution ideas, we created a few low fidelity prototypes to test with students in our class and identify which of the 3 ideas would be a better direction: VR, a table interface, or an app.

After the initial impressions, the table interface was the clearest option that was easiest to understand.

User Testing

We moved into paper prototyping and used the "Wizard-of-Oz" technique for user testing within the target user group. Based on the user feedback and due to the simple nature of paper prototyping, we were able to make real time changes to the prototype building upon each test.

Low Fidelity Product

After the user testing, data was collected through think aloud feedback and a short survey (including the System Usability Survey questions). This data was then analyzed to discover the changes to be made. The final step in the process was to create a higher fidelity prototype using Balsamiq.